The times are tough, and the game does an amazing job of conveying this. And despite your best intentions, you will quickly learn that you are human as well. People are desperate, and more than that, people are cruel. But hope and happiness are in short supply, as are food and weapons. You’ll start out admirably, scavenging for supplies, determined not to steal or kill. When the game begins, it’s easy to make promises of altruistic survival. I spent more than a few hours contemplating my decisions and their morality, wondering about certain characters and how my actions affected them. I was only half joking when I mentioned PTSD. The monochromes of the black and grey colour scheme should tell you all you need to know about the mood of the game. The game is dark and unforgiving, both in difficulty and psychology.
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